*WARNING* Discussion of WoW exists in the vid, if you are avoiding triggers, do not watch *WARNING* I saw this video while watching other tutorials on youtube about website and game design, and thought it might be educational to post here. The speaker talks from a design perspective, but what is talked about can appeal to people on how the games energy systems are designed to keep people playing amidst tedium and low content in games. If you'd like to know more, give this vid a watch. http://www.youtube.com/watch?v=bkfsTM54zB4
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A single step is all it takes to begin a long journey...
Very interesting. I always wondered about timers. I guess I always knew the reason(s) for them, but to hear about it so plainly and scientifically -- very interesting find.
Twelve miles into the forest, 12 miles out.
Left my poisonous game July 4, 2012. Left online communities June 4, 2013.
I really liked this. It makes a lot of sense how I was trapped into mechanisms that I hated but felt I "had to" do.
Thank heavens I am not in that gaming world right now.
Wow... That was like a Ted Talks but a cartoon. Well, that eliminates my drive for games using energy systems. I.E. Not renewing that subscription to EvE.
Dang...talk about cold-blooded efficiency on the part of the game designers...
When you're going through hell...keep going. --Winston Churchill There is no pit so deep that God is not deeper still --Corrie ten Boom