Hello, My name is Peter Corless. I am a game designer, and I have been addicted to computer games since 2001. However, I have been a game designer for decades, going back to a career at West End Games in the 1980s, and a lifelong interest going back into my childhood in the 1960s and 1970s. Over the course of this millennium, I purposefully addicted myself and subjected myself to various computer games, both standalone and online games, in order to understand a great deal of what makes for addictive and destructive games, and what makes for healthy and fun games which do not have addictive properties. I would like to see if we can change the course of human events here by declaring some truths to be self-evident. This includes the very game design practices which result in addictive behavior are usually poor choices of game design and marketing which destroy the very communities game designers say they wish to attract. Yet before I speak too much about my own theories, I wished to engage the Olganon community with a series of questions: 1. "Are games any good?" Do you believe there are any good, positive reasons to play a game? If so, what? 2. "What distinguishes a destructive/bad game?" 3.." What are the characteristics (tangible or readily perceived) which foster good gaming?" 4. "What suggestions do you have for game designers to make their games just as fun, but less addictive and destructuve?"
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