New research done in UK 2013 Computers in Human Behavior

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New research done in UK 2013 Computers in Human Behavior

I have a copy of this research. If you would like the entire paper, please contact me at Liz

Computers in Human Behavior 29 (2013) 1987-1996
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Computers in Human Behavior
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Internet addiction in adolescents: Prevalence and risk factors
Daria J. Kuss a,!, Antonius J. van Rooij b,e, Gillian W. Shorter c,d, Mark D. Griffiths a, D. van de Mheen b,e
a International Gaming Research Unit, Nottingham Trent University, Burton Street, Nottingham NG14 GN, United Kingdom
b IVO Addiction Research Institute, Heemraadssingel 194, 3021 DM Rotterdam, The Netherlands
c Bamford Centre for Mental Health and Wellbeing, University of Ulster, Northland Road, Londonderry BT48 7JL, United Kingdom
dMRC All Ireland Trials Methodology Hub, University of Ulster, Northland Road, Londonderry BT48 7JL, United Kingdom
e Erasmus MC, Rotterdam, The Netherlands
a r t i c l e i n f o
Article history:
Available online 3 May 2013
Internet addiction
Internet applications
a b s t r a c t
As new media are becoming daily fare, Internet addiction appears as a potential problem in adolescents. From the reported negative consequences, it appears that Internet addiction can have a variety of detrimental outcomes for young people that may require professional intervention. Researchers have now identified a number of activities and personality traits associated with Internet addiction. This study aimed to synthesise previous findings by (i) assessing the prevalence of potential Internet addiction in a large sample of adolescents, and (ii) investigating the interactions between personality traits and the usage of particular Internet applications as risk factors for Internet addiction. A total of 3105 adolescents
in the Netherlands filled out a self-report questionnaire including the Compulsive Internet Use Scale and the Quick Big Five Scale. Results indicate that 3.7% of the sample were classified as potentially being addicted to the Internet. The use of online gaming and social applications (online social networking sites and Twitter) increased the risk for Internet addiction, whereas extraversion and onscientiousness appeared as protective factors in high frequency online gamers. The findings support the inclusion of 'Internet addiction' in the DSM-V. Vulnerability and resilience appear as significant aspects that require consideration in further studies.
! 2013 Elsevier Ltd. All rights reserved.

Liz Woolley