Submitted by Medea on November 12, 2005 - 8:43am
This is an old one from 2002 and so I guess maybe it's already been posted. If it has, I will delete it. If not please read..it's long but worth reading to the end
Edited by: Medea at: 11/12/05 9:44
Submitted by Medea on November 12, 2005 - 7:57am
What is it that makes us addicts want to defend our imaginary world? what makes us agressive about just deleting some pixels a game company designed? is the friendship? the money put in? the thousands of hours of play? or making belive? pretending that you are someone else or joining a prehistoric hiarchy? A imaginary world where your most valuable attributes aren't your grades or your looks? Swiftness, logic, cunning and humour is what makes you successful. Does the game design with peer pressure and the necessity of forming groups for success somehow fill a hole in the modern human?
Submitted by Medea on November 12, 2005 - 5:14am
New data on www.nature.com/neuro/focu...index.html
-Neurobiology of addiction
-Is there a common molecular pathway for addiction?
-Genetic influences on impulsivity, risk taking, stress responsivity and vulnerability to drug abuse and addiction
-Decision making, impulse control and loss of willpower to resist drugs: a neurocognitive perspective
Submitted by Medea on November 12, 2005 - 4:38am
One of the greatest titles we can have is "old friend". We never appreciate how important old friends are until we are older. The problem is we need to start our old friendships when we are young. We then have to nurture and grow those friendships over our middle age when a busy life and changing geographies can cause us to neglect those friends. Today is the day to invest in those people we hope will call us 'old friend" in the years to come.
Submitted by NazgulACS on November 11, 2005 - 10:32pm
I love that I have found a place, where my carbon copy story e told and it be alright.
Submitted by Medea on November 11, 2005 - 11:30am
"Never mistake knowledge for wisdom. One helps you make a living; the other helps you make a life."
Submitted by lizwool on November 11, 2005 - 9:14am
Malaysia gamers face night curfew
By Jonathan Kent
BBC News, Kuala Lumpur
A Malaysian city is introducing a curfew for online gamers in a bid to stem a rise in the number of addicts.
The authorities in Subang Jaya, near the capital Kuala Lumpur, say that from next year they will close down net cafes which allow patrons to play games late at night.
Politicians decided to take the action after being approached by a worried mother whose son had gone missing.
Submitted by Diggo McDiggity on November 10, 2005 - 9:40pm
I honestly don't know where to begin after having been away for a week or so and reading your posts. Any of you who have lasted through one of my long-winded posts without falling asleep know I am rarely at a loss for words. But at the moment I am. I had no idea my words touched some of you as they apparently have. I am sincerely humbled.
I will craft a small missive this weekend to explain myself, although I realize with you folks it's not necessary. But perhaps it will help me resolve an internal issue or two still outstanding.
Co-Founder of OLGA and member since 2002
Submitted by Tia on November 10, 2005 - 2:55pm
My game playing is affecting my marriage and my career. How do I stop it now? I need some real strong tools to stop.
Submitted by Medea on November 10, 2005 - 12:51pm
" We cannot control life's difficult moments but we can choose to make life less difficult. We cannot control the negative atmosphere of the world, but we can control the atmosphere of our minds. Too often we try to choose and control things we cannot. Too seldom we choose to control what we can -- our attitude."