Submitted by Medea on November 14, 2005 - 11:42am
A better way than judging people is to look for all the good in them. If you look hard enough and long enough, you ought to be able to find some good in every person. In On-Line Gamers Anonymous I learned that my job was to try to bring out the good, not criticize the bad. Every game addict is used to being judged and criticized. That has never helped anyone to quit. In On-Line Gamers Anonymous we tell people they can change. We try to bring out the best in them. We encourage their good points and ignore or help them with their bad points. People are not converted by criticism.
Submitted by Medea on November 13, 2005 - 3:32am
I was just wondering what the ratio female/male was at OLGA.
Submitted by Medea on November 13, 2005 - 3:17am
All humans should strive to learn before they die what they are running from, and to, and why.
We are getting to know ourselves each day. We have learned some very important things about ourselves since the day we started our recovery. Most of us began learning by admitting our addiction or codependency. We saw how loyal we had become to a substance or a behavior. What seemed normal to us was actually distorted and unhealthy living. We didn't understand why we felt so confused and upset. Perhaps we didn't know what we were running to, or from.
Submitted by JimRibz on November 12, 2005 - 6:18pm
My brother got me this poster of scarface. It's a kick ass poster made from the entire script of Scarface. Go to www.lapopart.com and see what I'm talking about. They use words no lines or borders. It pretty cool. Tell me what you think.
Submitted by Medea on November 12, 2005 - 8:43am
This is an old one from 2002 and so I guess maybe it's already been posted. If it has, I will delete it. If not please read..it's long but worth reading to the end
Edited by: Medea at: 11/12/05 9:44
Submitted by Medea on November 12, 2005 - 7:57am
What is it that makes us addicts want to defend our imaginary world? what makes us agressive about just deleting some pixels a game company designed? is the friendship? the money put in? the thousands of hours of play? or making belive? pretending that you are someone else or joining a prehistoric hiarchy? A imaginary world where your most valuable attributes aren't your grades or your looks? Swiftness, logic, cunning and humour is what makes you successful. Does the game design with peer pressure and the necessity of forming groups for success somehow fill a hole in the modern human?
Submitted by Medea on November 12, 2005 - 5:14am
New data on www.nature.com/neuro/focu...index.html
-Neurobiology of addiction
-Is there a common molecular pathway for addiction?
-Genetic influences on impulsivity, risk taking, stress responsivity and vulnerability to drug abuse and addiction
-Decision making, impulse control and loss of willpower to resist drugs: a neurocognitive perspective
Submitted by Medea on November 12, 2005 - 4:38am
One of the greatest titles we can have is "old friend". We never appreciate how important old friends are until we are older. The problem is we need to start our old friendships when we are young. We then have to nurture and grow those friendships over our middle age when a busy life and changing geographies can cause us to neglect those friends. Today is the day to invest in those people we hope will call us 'old friend" in the years to come.
Submitted by NazgulACS on November 11, 2005 - 10:32pm
I love that I have found a place, where my carbon copy story e told and it be alright.
Submitted by Medea on November 11, 2005 - 11:30am
"Never mistake knowledge for wisdom. One helps you make a living; the other helps you make a life."