Addicting design of WOW

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lizwool
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Addicting design of WOW

Steve, from Gaming Steve.com wrote this.

WoW's PvP ranking system is intense with the rank decay forcing players to play 12-16 hours a day, seven days a week, on most servers for months on end if they want to be ranked within the top 30.

Now is a gaming company partially responsible for releasing content that by its very nature intensively demanding on peoples time, or does that fault lie in the person who gets rapped up in the cycle trying to accomplish near impossible goals?

When Playing an MMORPG Becomes a Job

You play World of Warcraft, night after night, going on quest after quest, killing monster after monster and then it happens. You finally reach the pinnacle of power ... level 60! Finally! Your days of endless grinding and running the level treadmill are over!

Or so you thought ... oh no, once you get to level 60 your work really begins! You thought getting a mount was hard? Please. Try getting a complete set of insanely super rare Tier 2 armor for your character. Once you start on this seemingly endless quest you'll wish you never heard of WOW!

For those people not familiar with the WOW "end game" the only way to get the very most powerful weapons and armor is to go on massive 20 or 40-person raids of the most difficult dungeons and defeat the most powerful monsters. And since these monsters only drop a few random pieces of armor for you and your 39 other peeps, you will need to raid these same dungeons again, and again, and again, in order to get even a few of these choice artifacts. Needless to say, you need to join a guild in order to get even participate in regular raids and start tweaking your character.

So why am I bringing this up? Simple, since WOW first launched my friends and I have gone through a number of different guilds each with their own set of "rules". I thought I had seen it all until I spoke with one guild who required the following from its members (I took out all the mundane rules):

The guild performs dungeon raids on a NIGHTLY basis, with that in mind the following rules are expected of all members in order to stay in "good standing":
The guild raids seven days a week, you are expected to attend no less than five raids per week and must give advance notice when you can not attend a raid event.
All members are expected to attend the weekly guild meeting via TeamTalk where we discuss raid tactics, strategy, guild matters, etc.
Raid loot is awarded according to the standard DKP system, however new members may not bid on loot until their trial period of guild membership (90 days) has passed.

Attend guild raids no less than five times a week? Mandatory weekly meetings? A 90-day trail period? Uh, aren't we playing a game here? When did WOW become so much work? The sad part is that most WOW guilds have very similar rules in order to guarantee regular group raiding because you will need to perform hundreds of trips in order to obtain the very best equipment.

My question is do you belong to a guild in any MMO which has really strict rules? Are you past the "fun stage" of your MMO and fully entrenched into the "work" stage? Of course, how else are you going to get that wicked cool Tier 2 Epic Armor? Oh WOW, you are oh so evil...<

Here is the link: http://]www.gamingsteve.com/archives/2006/01/when_playing_an_1.php#comments

Liz Woolley

anonymous (not verified)
Re: Addicting design of WOW

Well i hit 7th in the server at one point. I was PvP leader in my guild. My friend hit 4th in the server. Only reason he was higher then me was because i had a part time job and he didnt.

But this is how they get you. It is base off of a scale from 1-14. 14 being the highest. At first it is easy to lvl. People think your rank based off of how many games you win and people you have killed. At first it looks like this becuase you go up a rank or 2 per week. If only the scale was based off of skill, wins, and kills i would have been #1 very fast. As you soon start to reach the top of the PvP rankings you soon relise it is more base off how much time you play. See it is based of a percent of the people who have the most points accumlated during the week. To get the most points you need to be PvPing 24 7 to be #1 for that week and you have to get #1 in points for about 3 weeks after already playing for 2 months. You also have to maintain each week, becuase if you miss a week you have to gain it back. Pretty much to be the #1 pvper you need 2-4 people playing your account, becuase playing 14-18 hours a day for 3 months can only get you 7th in the server. At first it was fun then it was exhausting. Those tricky tricky ****s.: -->

anonymous (not verified)
Re: Addicting design of WOW

And i forgot to say the best items in the game are for the people that hit 4th or higher

anonymous (not verified)
Re: Addicting design of WOW

yes ... this sounds like a definite design flaw, except if they wanted people to play accounts cooperatively and would have stated it...

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PeterCorless
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Liz, I wanted to reply to

Liz, I wanted to reply to you, yet felt this was something I wanted to host on my own blog site: http://petercorless.blogspot.com/2008/09/whatever-you-reward.html Thank you for raising the issue to the attention of others. You have one game designer who fundamentally agrees with you. -Peter Corless.

John of the Roses
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An amazingly coherent and

An amazingly coherent and flowing work of writing prowess. We could be blessed by more of this type of thinking here at OLGA/OLGAnon. Thanks Peter, Don't be a stranger.

"There is little difference in people, but that little difference makes a big difference. The little difference is attitude. The big difference is whether it is positive or negative." --W. Clement Stone

Inspire
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As someone who played WoW

As someone who played WoW for years (and still do, sadly), I remember looking at that old PvP ranking system and saying aEUoeNo way!aEU. Some friends of mine did get into it though and became painfully hooked. I even heard about one guy on my server making his siblings play for him while he slept for a couple of hours - all so his character could be online PvP-ing 24/7. You could never stop playing or you would lose your ranking compared to other players. Because it was based on how many aEUoeHonor PointsaEU you got, it was basically a big contest to see who would be able to stay online longest to do the most aEUoeBattlegroundsaEU (ingame scripted PvP events) which are running 24/7. Only the people with the most honor kills got access to the cool armor and titles. I never had a problem playing this game casually until I started raiding with my husband, which is another time sink. We thought we just wanted to try it out, but the social pressure is what kept us logging on night after night. At 60th level (back in the day) we raided every day of the week, and most weekend days. If you did not log on for a raid, not only would you lose social standing within your guild (which meant you would be excluded from other raids), but you would lose DKP for being absent (a point system so you could get armor based on how many raids you attended). Plus, you always had the fear that the item piece you had been lusting after would drop the ONE night you did not attend and you would not be there to bid on it, which is the variable reward structure addiction a lot of people get into. This reward structure is the same as gambling. Eventually, I had to make a break from all this insanity. Even though my husband and I are playing again, without the social pressure and raiding, it has added up to about 10-15 hour per week so far, as opposed to the 40+ we used to pull raiding. I would say the the reward structure DEFINITELY contributes to the amount of time people spend online playing these games.

Until we are tested, how do we know if we will pass?

Maschinca
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In our guild we didn't work

In our guild we didn't work with raid ranks or any system with raid points to get armor based on attendance. We just asked people to sign up if they thought they could join and made sure we had some players as backup. Didn't make any difference in the end. Addiction kicks in no matter how you approach the endgame in WoW. I was the raid officer and raid leader and main tank for almost one year and had little luck on the dice ( the random rolls for gear that bosses dropped) and ended up being the last to get the needed tank gear :P Did I care? Oh no, of course not, it just gave me an excuse to come along the next time too. Besides, after the Sunwell patch, the gear available from badges/vendors was better then the raid gear...

"Be the change you want to see in the world" -------Mahatma Gandhi.

bgh
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Or you could just be lame

Or you could just be lame like me and buy the fully geared (Tier 2) account from GamePal for $775. :sick:

The happiness of a man in this life does not consist in the absence but in the mastery of his passions.
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J. DOe
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The article "PvE-to-PvP Paid

The article "PvE-to-PvP Paid Character Transfers Now Open" at http://forums.worldofwarcraft.com/... (WARNING: As you can see from the URL, this is part of a WoW forum so anybody susceptible should not click on that link) starts off with:

Quote:

Providing a smooth and enjoyable experience for all players is always a priority for us, and we are continually re-evaluating our policies and programs to do so. As the state of the game has matured substantially since the inception of Paid Character Transfers, we will now be allowing PvE-to-PvP transfers on a full-time basis to provide players with more mobility and freedom to easily play with their friends.

The post is from a user Bornakk so I don't know how reliable it is, although it looks official and I would assume that somebody from Blizzard would have pulled that post if it were not true. Also, I have never played WoW at all so I am not exactly sure how important such a change would be. However, if this new feature is available, then whether or not Blizzard intended it as such, I believe that it will add to the addictive nature of WoW, even if only by a relatively small amount.

- John O.

[em]Carpe Diem![/em] (Seize the Day!)

Maschinca
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bgh wrote: Or you could
bgh wrote:

Or you could just be lame like me and buy the fully geared (Tier 2) account from GamePal for $775. :sick:

O oh....that much money :jawdrop: Hmm my toons were T4/T6 geared....and I deleted them :)

"Be the change you want to see in the world" -------Mahatma Gandhi.

BigH501
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Quote: I believe that it
Quote:

I believe that it will add to the addictive nature of WoW, even if only by a relatively small amount.

I believe that change would affect more the "farmers" and people that want to buy or sell characters. I don't think it will make the game "more" addictive. It probably will facilitate people wasting more $$ on WoW.

" ... don't question it just go" "... where the body goes the mind will follow"
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Borrowed from "Desire to Stop"

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