Why online and RPGs don't mix!

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Dude
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Why online and RPGs don't mix!

Roleplaying is a great thing. It helps for acting, stories, fictional entertainment and more. Eventually people found ways of putting these in video games and added things to make them enjoyable. But look at "Role playing" online. It's hardly even roleplaying!
Now it's "levels" "armor" "rings" and these sad excuses for "quests" and "missions."

Play a roleplaying game offline and you'll be playing out a great story, great characters and you can save your progress pretty conveniently(I will admit some moments are longer in comparison to others but it's no where near as bad as the hours spent online). In an offline RPG characters will be dusicussing the plot of a hot story. Online players are dicussing they're rings, armors, swords, and levels. That's not roleplaying, that's just a bunch of people with obsessions with fictional items. While you have this community everyone has 1 thing in common; they all have a lot of time on their hands.

Leveling: This was originally a way of the developers allowing the player to gain new things while he plays through the story. This way the characters were growing up athe story progresses and giving new things to avoid a character doing some super crazy spell at the start of the game. Keeping battles nice and fresh.

Now it's nothing more than a way of keeping players paying that fee by making the players invest extreme amounts of time to keep paying that online fee. You'd never see players taking 8 hour days to gain a level in an offline RPG because the story needed to keep fresh and avoid the player getting insane amounts of boredom.

Items: While developers gave players nice items within games and added easter eggs to some RPGs for nice bonus replay value you never saw them making these extremely rare and insanely large hard-to-find items. They add these items in online RPGs now to make players want them so badly that they invest more time into these getting these items and forcefully make them take large amounts of time. More time = more paid online fees.

Quests/missions: This is where the roleplaying online is most certainly non-existent. You get nothing more than a background story and silent hero things online. When you group up for a mission online your players are forced to investigate and spoil the game for themselves for the insane drive in beating the mission to avoid hours of just setting the thing up. You'll see players talking about waiting for a surprise ambush and a fight in X area. Nothing story related is even discussed. It's just all out spoiled because players go through stressful setups and they want whatever rewards are dropped. Players don't even partake in a lot of quests that don't give them their proper rewards because they're so obessed with making their character look cool or represent a state of empowerment.

Offline you'd get great plots, great characters, you could talk about the great portions of the game with others and a lot of players won't partake in whatever spoils they're game. Much like a book so to say. The characters will bring life to the story and you could get immersed and if you had to stop for whatever reason you could put the game down without having to interrupt a party or whatever activity is going on within the game.

Online players are just going for items and levels. It's just like a decorated doll house. If you go online and try to roleplay players most likely will get you out of their way because they just want to get their levels and gear and ranks. Another thing the onlin does to lure players in is create a sense of belonging. If these players would only realize that they're across the world and that it really wouldn't affect them to lose somebody across the world life would be a lot easier for them. They create these attachments because of their lack of ability to socialize in a real life conversation.

Another thing is the more the player plays, the more he feels he would lose for quitting the game. For the player it ends up being more than a game which is a hard part.

Xandtar
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Re: Why online and RPGs don't mix!

I am addicted to offline RPGs.

I don't dare try them.

They are not a safe substitute for online RPGs.

Leveling in Real Life

Medea
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Re: Why online and RPGs don't mix!

Thanks Xandtar, I am may be too or may not.
Thanks for being here
Thanks for helping me getting a life
I need you
Helene

Dude
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Re: Why online and RPGs don't mix!

I'm not saying to use them as a substitute for online RPGs. I'm referring to the fact that roleplaying has become degraded to going through a story, to people living lives of obsession over items and levels in the name of roleplaying. Anyone can be addicted to everything, but while I'm trying to cover that, I'm also trying to show the rediculous nature to what RPGs have turned into

One of the things I believe is that roleplaying online has become degraded in terms of content and now companies are using these things and calling them roleplaying when nobody's really even roleplaying online anymore. Everyone's become zombified by the idea of collecting items for a feel of progression in their lives whereas back when RPGs were online there was the idea of what roleplaying was really like. Playing the role of a character. While people "create a character" online they never even really use the roleplaying implements and it's all infected with technical talk of "spawn timing" and "timing until the treasure appears" and it's hurt the roleplaying genre for video games entirely. I'm sure now all the online roleplaying addicts wouldn't even appreciate the arts of acting anymore in live plays and such.

So what I'm getting at is that the roleplaying genre's name is pretty much being taken for marketing purposes and that none of these things should even be classified as roleplaying and my first post is more of the explanation of this point.

Xandtar
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Re: Why online and RPGs don't mix!

Quote:Roleplaying is a great thing

This is the first sentence of this thread.

This is the part of your post with which I respectfully differ.

It bothers me not at all that the current crop of games are less involved in quality roleplaying than they might be. Aspects of games which feed addictive qualities in people are not things which I find in any way desirable...

Leveling in Real Life

Dude
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Re: Why online and RPGs don't mix!

I would consider role playing as something found in a play, a drama film, or acting as something along those lines. I just appreciate roleplaying in all forms. I can see people being role play addicts for the many different reasons they have, such as lack of social life. People end up using these as outlets of addiction in which they become overly submerged. I quit online roleplay due to the inconveiences it caused, but would still find the arts to be fine, just not something to be overboard with.

Roleplaying is something that I think should be considered a great thing held in its moderations. I've seen much more to roleplaying than just games. I've personally haven't been been all that interested in roleplaying on a video game anymore because it's just not interested me lately but I thought I'd say that I still think that there are certain aspects that are ok. Roleplaying to me is not just in video games.

anonymous (not verified)
Role playing can be fun!

I used to "Role play" in a gaming club, years ago.

We had pieces of paper, pencils and a few of them had costumes. Now most of us have migrated to Role playing on RP servers in World of Warcraft.

We are definitley not addicts, ive been playing for months and am only level 17, because I find it really boring running around trying to level up every minute while we could be creating our own stories and adventures instead.

We still go to the gaming club, but now we usually play Pirates of the spanish main which is a rather nice tabletop wargame constructed from cards and super cheap!

Many people ive noticed, seem to think if you play an MMORPG then your addicted to it, thats certainly not the case with most of my friends and myself. Infact, i usually feel im getting ripped off with the monthly fee because I dont play all that much..

lizwool
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Re: Why online and RPGs don't mix!

Try role-playing yourself in your real life....hmmm what a concept!

Liz Woolley

mkoco04
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Re: Why online and RPGs don't mix!

Its kind of fun.. I recently played a RPG game called Rolemaster about 3 or 4 times with some friends.. but I just got really bored with it, and stopped because I kept finding better things to do. Or I had to study. They were kind of mad at me for leaving, but 4 hours on a Saturday is too much to ask!! And you know what, once told them what was up, other people started dropping because they had better things to do as well. I respect Xandtar and his experience with those games, this is simply my own. Its different for everyone I think, though they are some similarities between compulsive gamers as well. I got really into it for about 6 hours one day, reading the books and stuff.. but it just petered out. Then again, I have I been making a lot of life changes, and my real life is just way more exciting now. The first (and last) law of real life:
Know Thyself!!

IwasFooled
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Re: Why online and RPGs don't mix!

I think, that you are roght on the point that pay2play MMORPG's inculde game mechanics that keep the players on playing. And of course the mechanics are just like the carotte on a stick you try to catch up with.
And looking back on the good old text based RPG's were you create your own stories, they are a total different thing. But beside all this single player RPG's are time eaters too. It is almost always about the thing "Let me finish this quest and then I quit" but suprisingly you'll find 3 more quest on the way. And if you look on RPG story based games like Oblivion, you can invest hundred's of hours playing a video game. And I really don't think it is worth the time. I am aware that there are people out there enjoying these kind of games and can deal with it, but I totally agree with Xandtar that single player RPG's are a thing no former MMORPG addicted person should lay their hands on. For me it always ends in sleepless nights, until I finish the game which results in about 40 hours gameplay which I could have invested in more important things.

BoB

Don't fool yourself with the 'What if' phrase!

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